In 7 Wonders, players get hands of cards, pick those that will help them build their City and pass the rest to their neighbour. Their goal: build commercial ties, strengthen their military might and build their Wonders. Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder. The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or… Well, with Leaders, the Wonders never cease! 7 Wonders: Leaders adds 40 new cards to the base game of 7 Wonders comprising four new guilds and 36 new white Leader cards. At the start of the game each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards leaders cost money (not resources). The expansion will also come with a new Wonder – the ancient city of Rome – and reportedly contain some 6-gold tokens for more efficient money-management.