At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Alliances are formed and trust is betrayed as players negotiate and outwit one another in a delicate balance of cooperation and competition to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest. New artistic treatment to game components. First time back in print since 1999. Social interaction, interpersonal skills and negotiation make up an essential part of the game play. Classic negotiating game in existence since 1959. Game board measures 30″L x 20″W. Includes 315 army, navy and national control markers, 20 count strategy map pad and 24-page rulebook. Compact box, bookshelf ready.
The Classic Game of Intrigue, Trust, and Treachery!
Ages 12 years and up
2-7 players
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