In The Godfather: A New Don, players take control of one of the major mafia families, each trying to assert their power on the streets of 1950’s New York in hope of taking the reins as the new kingpin of the criminal world.
In more detail, this design is an area control board game with unique dice mechanisms. Each round, players roll their individual pools of dice, then decide what area of the city they want to focus on trying to capture. Meanwhile, the current Don is able to make players an offer they can’t refuse and steal dice from their limited supply. Staying on top proves difficult as every stolen die moves other players up the ladder toward taking over as Don, so the tension rises with each shake of the dice.
With multiple ways to use each die you roll, players never find themselves at the mercy of the dice, instead using what they roll to make their opponents beg for mercy.
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