Welcome to Alpha Complex, the perfect (and in no way dystopian) city run by the benevolent and infallible Computer! Alpha Complex is a dangerous place, full of mutants, secret societies, and other troublemakers. Its quite likely that Troubleshooters will die. (Its also quite likely that they will, in fact, be mutants, members of secret societies, and troublemakers.) Sometimes, the only way to get ahead (or, indeed, get anywhere at all) is to bend the strict rules of Alpha Complex but watch your back. If anyone witnesses your (justifiable?) acts of despicable treason, and lets the Computer know things might not go so well for you. Especially if the roving GuardBots have anything to do with it. Best of luck, and remember: the Computer is your friend! Trust the Computer!
To celebrate the 40th anniversary of theParanoiaRPG, Modiphius has releasedParanoia: The Uncooperative Board Gamea highly replayable game of sci-fi slapstick one-upmanship
Each player controls a Troubleshooter, tasked with carrying out the Computers orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ultraviolet. When a Troubleshooter dies, high-tech rapid cloning procedures ensure that they can get back to work almost instantly. Clones are limited though, so dont be too frivolous.
You start as a Red level Troubleshooter and can get promoted by completing Tasks. Your Secret Agendas each player has a token for this start at the other side of the Tracker. As your character is promoted, your rainbow token moves right on this Tracker, and as you complete Secret Agendas , your counter for that moves left. If the tokens cross first, that player is considered the winner.
- A HILARIOUSLY CHAOTIC BOARD GAME: Play as Troubleshooters in Alpha Complex, following orders from the all-knowing Computer while navigating mutants, secret societies, and betrayals.
- STRATEGIC BETRAYAL AND SURVIVAL: Bend the rules, expose traitors, and trust no one as you climb the ranks toward Ultraviolet Clearancebut beware of GuardBots and fellow players.
- MODULAR MAP TILES: Create a dynamic game board each session with 30 Alpha Complex modular map tiles, offering endless replayability and strategic variety.
- HIGH-QUALITY COMPONENTS: Includes 195 cards, 93 tokens, 6 Troubleshooter standees, a clearance tracker, and a comprehensive rulebook for seamless gameplay.
- PERFECT FOR GAME NIGHTS: Designed for 2-6 players, ages 14 and up, with a playtime of approximately 60-90 minutes, making it a great choice for fans of strategy and humor-filled games.

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