The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
- Expeditions is a standalone sequal to the popular board game Scythe. Sending players on a new adventure to investigate a massive meteorite that crashed in Siberia, and awoken an ancient corruption.
- An expedition led by Dr. Tarkovsky ventures into the Taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war, privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
- This is an engine-building game of exploration. Driven by playing cards to gain power, add unique worker abilities and use power and guile to vanquish the new corruption.
- This card game includes 5 massive mech miniatures, mech mats, 20 locational tiles, over 100 beautifully illustrated cards, 50 worker meeples and new corruption tiles.
- This game includes Stonemaier’s Automa Solo mode, allowing you to play this game alone.

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